Meanwhile, your primary objective of taking back Redfall from the vampires will also require you to take down a unique, powerful enemy in control of each of the map’s several locations, which is something else that has been commonly done by open world games. The map will be divided into multiple locations, with safe houses spread throughout the titular island town where players will be able to accept missions from friendly NPCs. Redfall is going to be a much more structured experience than past Arkane games, which sort of comes with the territory of being an open world game. Whether the studio will be able to translate its immaculate design skills into an open world map remains to be seen, but we’re certainly curious to find out. Redfall, however, is going to be Arkane’s first ever fully open world title. While past Arkane worlds were non-linear and had plenty of room for exploration (to say the very least), they were far from open world. Redfall, however, is taking a different approach. World and level design is something Arkane has built its reputation on over the years, from the city of Dunwall to the city of Karnaca to the space station of Talos I, and each of those has had a very unique personality, to the extent that spending even a short amount of time exploring their environments makes it abundantly clear that they were crafted by the masterminds at Arkane. Though the entire game will be playable start to finish as a purely single player experience, it’s been clear from the off that the focus this time around is very much on co-op, and allowing 2-4 players to go through the shooter and its offerings together. 2021’s Deathloop introduced some multiplayer mechanics into the proceeding, and Redfall is taking that several steps further. Here, we’re going to talk about a few things that look like they’re going to set it apart from past titles by the developer.įrom Dishonored and its sequels to Prey, Arkane has always been about crafting experiences that are solely single player and meant to be played alone, but Redfall is going down a different route. With the upcoming Redfall, Arkane says it’s still doing a lot of what it’s always been known for, but while it looks like player expression and emergent mechanics will still be at the center of the experience in the upcoming vampire shooter, it’s also clear that it’s going to be probably the most different game Arkane has made to date when compared to its past outings. The studio has a very distinct style and flavour to all of its outings that set them apart from almost anything else we see these days, and it’s continued to build on those design sensibilities with each of its new games. With games like Dishonored and Prey under its belt, Arkane Studios has, by now, firmly established itself as one of the best developers of immersive sims in the industry.
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